LoL: 9Gaming vs CyberCore Esports (BO3) - VCS Finals Regular Season

$97.6K Vol
2026年9月19日
Active
概率趋势
CyberCore Esports 100.0%
9Gaming 0.1%

核心摘要

根据「LoL: 9Gaming vs CyberCore Esports (BO3) - VCS Finals Regular Season」的最新预测市场数据,交易者已形成强烈共识。

目前,Game 2 Winner 以压倒性的 9,995% 获胜概率主导市场;O/U 2.5 Games 以 9,050% 位居第二,Both Teams Slay a Dragon 以 9,050% 排名第三。该市场的下注量已达 $97.6K,反映出市场的高度关注。

竞争梯队拆解

为了更好地评估各潜在结果的位置,可依据隐含概率与合约定价将市场划分为三个明显的交易梯队:

🥇 第一梯队:绝对领跑者

  • Game 2 Winner (9,995%):Game 2 Winner 目前拥有最高概率,深受订单簿青睐。看好该结果的交易者面对的「Buy Yes」合约价为 9,995¢,显示出市场的高度确信。仅该合约就已产生 $4.3K 的成交量。

🥈 第二梯队:主要挑战者

  • O/U 2.5 Games (9,050%):作为最可行的替代选项,O/U 2.5 Games 保持着 9,050% 的成真概率,其「Buy Yes」份额目前成交价为 9,050¢。
  • Both Teams Slay a Dragon (9,050%):以 9,050% 的概率位列第三,市场对 Both Teams Slay a Dragon 持谨慎怀疑态度,除非势头转变,否则视其为外围黑马。

🥉 第三梯队:长尾选项(合计约 0%)

在前三名之外,还有大量宏观变量与冷门结果被持续追踪。尽管单个概率偏低,但它们是投机交易者的重要对冲:

  • 替代选项:包括 Both Teams Slay a Dragon (9,050%)、Both Teams Slay a Dragon (9,050%),以及 Odd/Even Total Kills (9,050%)。
  • 投机成交:尽管统计概率偏低,像 Both Teams Slay Baron Nashor 这类长尾合约仍吸引着可观的关注。

完整订单簿与定价面板

下表列出了该预测池中所有结果的合约价格、概率与市场深度的完整拆解:

排名预测结果获胜概率成交量买入 Yes(成本)买入 No(成本)
1Game 2 Winner9995.0%$4.3K9995¢-9895¢
2O/U 2.5 Games9050.0%$709050¢-8950¢
3Both Teams Slay a Dragon9050.0%9050¢-8950¢
4Both Teams Slay a Dragon9050.0%9050¢-8950¢
5Both Teams Slay a Dragon9050.0%9050¢-8950¢
6Odd/Even Total Kills9050.0%$109050¢-8950¢
7Both Teams Slay Baron Nashor950.0%950¢-850¢
8Both Teams Destroy Inhibitors950.0%950¢-850¢
9Any Player Quadra Kill950.0%950¢-850¢
10Any Player Penta Kill950.0%950¢-850¢
11Odd/Even Total Kills950.0%$10950¢-850¢
12Both Teams Slay Baron Nashor950.0%950¢-850¢
13Both Teams Destroy Inhibitors950.0%950¢-850¢
14Any Player Quadra Kill950.0%950¢-850¢
15Any Player Penta Kill950.0%950¢-850¢
16Odd/Even Total Kills950.0%$10950¢-850¢
17Both Teams Slay Baron Nashor950.0%950¢-850¢
18Both Teams Destroy Inhibitors950.0%950¢-850¢
19Any Player Quadra Kill950.0%950¢-850¢
20Any Player Penta Kill950.0%950¢-850¢
21Game 1 Winner5.0%$5.1K95¢
22Match Winner5.0%$88.2K95¢

裁决规则

This market refers to the LoL match between 9Gaming and CyberCore Esports in the VCS Finals Regular Season, initially scheduled for September 19, 2026 at 8:00 AM ET.

This market will resolve to "9Gaming" if 9Gaming win the match against CyberCore Esports.

This market will resolve to "CyberCore Esports" if CyberCore Esports win the match against 9Gaming.

If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.

If the match is postponed, it must be rescheduled to a start time on or before October 3, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 19, 2026 at 8:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

交易动态

以下是该事件的交易动态。

Sep 19, 2026

  • 10:42 AM
    0X0x79bAcaf985E63C341Da788d6F932D11B2AFF45Db-1789123557432
    $50.96

    Bought 98 CyberCore Esports for LoL: 9Gaming vs CyberCore Esports - Game 1 Winner at 0.52

  • 10:14 AM
    BOBoncauso1
    $36.79

    Bought 76.653062 9Gaming for LoL: 9Gaming vs CyberCore Esports (BO3) - VCS Finals Regular Season at 0.48

  • 09:43 AM
    0X0x79bAcaf985E63C341Da788d6F932D11B2AFF45Db-1789123557432
    $111.88

    Bought 215.15 CyberCore Esports for LoL: 9Gaming vs CyberCore Esports (BO3) - VCS Finals Regular Season at 0.52

  • 09:43 AM
    AKakapain15
    $80.00

    Bought 153.846154 CyberCore Esports for LoL: 9Gaming vs CyberCore Esports (BO3) - VCS Finals Regular Season at 0.52

  • 08:18 AM
    KAkantesher
    $14.97

    Bought 30.551021 9Gaming for LoL: 9Gaming vs CyberCore Esports (BO3) - VCS Finals Regular Season at 0.49

  • 08:17 AM
    KIkishkatonka777
    $12.59

    Bought 25.693878 9Gaming for LoL: 9Gaming vs CyberCore Esports (BO3) - VCS Finals Regular Season at 0.49

  • 08:14 AM
    0X0xaD093959E7bCdsd53235thgfdabf3573Edsb
    $10.40

    Bought 20 CyberCore Esports for LoL: 9Gaming vs CyberCore Esports (BO3) - VCS Finals Regular Season at 0.52

  • 08:14 AM
    BLblondegirl
    $168.73

    Sold 359 9Gaming for LoL: 9Gaming vs CyberCore Esports (BO3) - VCS Finals Regular Season at 0.47

  • 08:14 AM
    0X0xaD093959E7bCdsd53235thgfdabf3573Edsb
    $50.96

    Bought 98 CyberCore Esports for LoL: 9Gaming vs CyberCore Esports (BO3) - VCS Finals Regular Season at 0.52

  • 08:14 AM
    BLblondegirl
    $186.68

    Bought 359 9Gaming for LoL: 9Gaming vs CyberCore Esports (BO3) - VCS Finals Regular Season at 0.52

  • 08:11 AM
    0X0x0284e1C5b93A6fe07aa5e83e8543D6e33F8a97F6-1779001826210
    $315.69

    Bought 619 CyberCore Esports for LoL: 9Gaming vs CyberCore Esports (BO3) - VCS Finals Regular Season at 0.51

  • 06:52 AM
    KAkantesher
    $7.50

    Bought 15 9Gaming for LoL: 9Gaming vs CyberCore Esports (BO3) - VCS Finals Regular Season at 0.5

正在押注该事件的鲸鱼钱包

GO1
Gooooooollllllllll
事件盈亏
-$5,993.68
成交量
$12,499.98
持仓数
9Gaming
692
0x6918…0027
事件盈亏
-$5,271.48
成交量
$11,227.85
持仓数
9Gaming9Gaming
ES3
ESICE0o0o0o
事件盈亏
+$3,914.07
成交量
$8,235.79
持仓数
CyberCore Esports
EX4
Excession6
事件盈亏
-$3,891.86
成交量
$8,153.07
持仓数
9Gaming
EX5
ExpaVertex
事件盈亏
+$3.97
成交量
$7,943.89
持仓数
CyberCore Esports
046
0x048f…9992
事件盈亏
-$29.43
成交量
$7,161.97
持仓数
9GamingCyberCore Esports9Gaming
CL7
Cloverince
事件盈亏
+$12.56
成交量
$5,004.73
持仓数
9GamingCyberCore Esports
048
0x04fb…7540
事件盈亏
+$2,002.13
成交量
$4,175.46
持仓数
CyberCore Esports

常见问题

当前市场对「LoL: 9Gaming vs CyberCore Esports (BO3) - VCS Finals Regular Season」的共识是什么?

截至最新更新,Game 2 Winner 以 9,995% 的获胜概率领跑,其次是 O/U 2.5 Games(9,050%),以及 Both Teams Slay a Dragon(9,050%)。该市场总成交量已达 $97.6K,显示出充足的流动性与高交易参与度。

免费开始