LoL: Deep Cross Gaming vs MVK Esports (BO5) - LCP Group Stage

2026年8月7日
Active
機率趨勢
Deep Cross Gaming 50.0%
MVK Esports 50.0%

核心摘要

根據「LoL: Deep Cross Gaming vs MVK Esports (BO5) - LCP Group Stage」的最新預測市場資料,交易者已形成強烈共識。

目前,Match Winner 以壓倒性的 5,100% 獲勝機率主導市場;Both Teams Destroy Inhibitors 以 5,050% 位居第二,Odd/Even Total Kills 以 5,050% 排名第三。該市場的下注量已達 —,反映出市場的高度關注。

競爭梯隊拆解

為了更好地評估各潛在結果的位置,可依據隱含機率與合約定價將市場劃分為三個明顯的交易梯隊:

🥇 第一梯隊:絕對領跑者

  • Match Winner (5,100%):Match Winner 目前擁有最高機率,深受訂單簿青睞。看好該結果的交易者面對的「Buy Yes」合約價為 5,100¢,顯示出市場的高度確信。

🥈 第二梯隊:主要挑戰者

  • Both Teams Destroy Inhibitors (5,050%):作為最可行的替代選項,Both Teams Destroy Inhibitors 保持著 5,050% 的成真機率,其「Buy Yes」份額目前成交價為 5,050¢。
  • Odd/Even Total Kills (5,050%):以 5,050% 的機率位列第三,市場對 Odd/Even Total Kills 持謹慎懷疑態度,除非勢頭轉變,否則視其為外圍黑馬。

🥉 第三梯隊:長尾選項(合計約 0%)

在前三名之外,還有大量宏觀變數與冷門結果被持續追蹤。儘管單個機率偏低,但它們是投機交易者的重要對沖:

  • 替代選項:包括 Odd/Even Total Kills (5,050%)、Both Teams Slay Baron Nashor (5,050%),以及 Both Teams Destroy Inhibitors (5,050%)。
  • 投機成交:儘管統計機率偏低,像 Game 1 Winner 這類長尾合約仍吸引著可觀的關注。

完整訂單簿與定價面板

下表列出了該預測池中所有結果的合約價格、機率與市場深度的完整拆解:

排名預測結果獲勝機率成交量買入 Yes(成本)買入 No(成本)
1Match Winner5100.0%5100¢-5000¢
2Both Teams Destroy Inhibitors5050.0%5050¢-4950¢
3Odd/Even Total Kills5050.0%5050¢-4950¢
4Odd/Even Total Kills5050.0%5050¢-4950¢
5Both Teams Slay Baron Nashor5050.0%5050¢-4950¢
6Both Teams Destroy Inhibitors5050.0%5050¢-4950¢
7Game 1 Winner5000.0%5000¢-4900¢
8Game 2 Winner5000.0%5000¢-4900¢
9Game 3 Winner5000.0%5000¢-4900¢
10Game 4 Winner5000.0%5000¢-4900¢
11O/U 4.5 Games5000.0%5000¢-4900¢
12Game Handicap: DCG (-1.5) vs MVK Esports (+1.5)5000.0%5000¢-4900¢
13Game Handicap: DCG (-2.5) vs MVK Esports (+2.5)5000.0%5000¢-4900¢
14First Blood in Game 1?5000.0%5000¢-4900¢
15First Blood in Game 2?5000.0%5000¢-4900¢
16First Blood in Game 3?5000.0%5000¢-4900¢
17First Blood in Game 4?5000.0%5000¢-4900¢
18First Blood in Game 5?5000.0%5000¢-4900¢
19Both Teams Slay a Dragon5000.0%5000¢-4900¢
20Both Teams Destroy Inhibitors5000.0%5000¢-4900¢
21Any Player Quadra Kill5000.0%5000¢-4900¢
22Any Player Penta Kill5000.0%5000¢-4900¢
23Both Teams Slay a Dragon5000.0%5000¢-4900¢
24Any Player Quadra Kill5000.0%5000¢-4900¢
25Any Player Penta Kill5000.0%5000¢-4900¢
26Both Teams Slay Baron Nashor5000.0%5000¢-4900¢
27Both Teams Slay a Dragon5000.0%5000¢-4900¢
28Both Teams Destroy Inhibitors5000.0%5000¢-4900¢
29Any Player Quadra Kill5000.0%5000¢-4900¢
30Any Player Penta Kill5000.0%5000¢-4900¢
31Both Teams Slay Baron Nashor5000.0%5000¢-4900¢
32Both Teams Destroy Inhibitors5000.0%5000¢-4900¢
33Any Player Quadra Kill5000.0%5000¢-4900¢
34Any Player Penta Kill5000.0%5000¢-4900¢
35Any Player Quadra Kill5000.0%5000¢-4900¢
36Any Player Penta Kill5000.0%5000¢-4900¢
37Odd/Even Total Kills5000.0%5000¢-4900¢
38O/U 3.5 Games4950.0%4950¢-4850¢
39Odd/Even Total Kills4950.0%4950¢-4850¢
40Both Teams Slay Baron Nashor4950.0%4950¢-4850¢
41Odd/Even Total Kills4950.0%4950¢-4850¢
42Both Teams Slay a Dragon4950.0%4950¢-4850¢
43Both Teams Slay a Dragon4950.0%4950¢-4850¢
44Both Teams Slay Baron Nashor4900.0%4900¢-4800¢

裁決規則

This market refers to the LoL Round 4 match between Deep Cross Gaming and MVK Esports in the LCP Group Stage, initially scheduled for August 7 at 5:00AM ET.

This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against MVK Esports.

This market will resolve to "MVK Esports" if MVK Esports win the match against Deep Cross Gaming.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

常見問題

目前市場對「LoL: Deep Cross Gaming vs MVK Esports (BO5) - LCP Group Stage」的共識是什麼?

截至最新更新,Match Winner 以 5,100% 的獲勝機率領跑,其次是 Both Teams Destroy Inhibitors(5,050%),以及 Odd/Even Total Kills(5,050%)。該市場總成交量已達 —,顯示出充足的流動性與高交易參與度。

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