Kai and Speed beat gaming gauntlet within...?

$197.9K Vol
2026年8月22日
Active
機率趨勢
36 hours 84.8%
20 hours 67.5%
22 hours 55.0%
18 hours 54.0%
16 hours 52.5%

核心摘要

根據「Kai and Speed beat gaming gauntlet within...?」的最新預測市場資料,交易者已形成強烈共識。

目前,36 hours 以壓倒性的 8,250% 獲勝機率主導市場;20 hours 以 6,750% 位居第二,22 hours 以 5,950% 排名第三。該市場的下注量已達 $197.9K,反映出市場的高度關注。

競爭梯隊拆解

為了更好地評估各潛在結果的位置,可依據隱含機率與合約定價將市場劃分為三個明顯的交易梯隊:

🥇 第一梯隊:絕對領跑者

  • 36 hours (8,250%):36 hours 目前擁有最高機率,深受訂單簿青睞。看好該結果的交易者面對的「Buy Yes」合約價為 8,250¢,顯示出市場的高度確信。僅該合約就已產生 $3.3K 的成交量。

🥈 第二梯隊:主要挑戰者

  • 20 hours (6,750%):作為最可行的替代選項,20 hours 保持著 6,750% 的成真機率,其「Buy Yes」份額目前成交價為 6,750¢。
  • 22 hours (5,950%):以 5,950% 的機率位列第三,市場對 22 hours 持謹慎懷疑態度,除非勢頭轉變,否則視其為外圍黑馬。

🥉 第三梯隊:長尾選項(合計約 0%)

在前三名之外,還有大量宏觀變數與冷門結果被持續追蹤。儘管單個機率偏低,但它們是投機交易者的重要對沖:

  • 替代選項:包括 18 hours (5,500%)、24 hours (5,420%),以及 16 hours (4,200%)。
  • 投機成交:儘管統計機率偏低,像 14 hours 這類長尾合約仍吸引著可觀的關注。

完整訂單簿與定價面板

下表列出了該預測池中所有結果的合約價格、機率與市場深度的完整拆解:

排名預測結果獲勝機率成交量買入 Yes(成本)買入 No(成本)
136 hours8250.0%$3.3K8250¢-8150¢
220 hours6750.0%$3.2K6750¢-6650¢
322 hours5950.0%$9695950¢-5850¢
418 hours5500.0%$8.4K5500¢-5400¢
524 hours5420.0%$1.0K5420¢-5320¢
616 hours4200.0%$5.4K4200¢-4100¢
714 hours3900.0%$16.1K3900¢-3800¢
812 hours2900.0%$34.6K2900¢-2800¢
910 hours20.0%$70.8K20¢80¢

裁決規則

Kai Cenat and IShowSpeed have started streaming a gaming gauntlet on August 20, 2026. They will attempt a challenge to play Roblox, win three Rocket League matches, and secure a Victory Royale in a ranked Fortnite match.

This market will resolve to "Yes" if Kai and Speed complete all three aforementioned objectives of the gauntlet live on stream within the specified duration, as displayed on the on-screen timer on Kai Cenat's official broadcast on Twitch. Otherwise, this market will resolve to "No".

If no on-screen timer is visible at the time of completion, this market will resolve according to the number of hours since August 20, 2026, 2:38 PM ET.

The objectives may be completed in any order.

An objective must be achieved on stream and accepted by Kai and Speed as complete. An objective will not be treated as completed if they void and continue pursuing it.

Only events occurring while at least one of the two players is broadcasting the challenge live will count. Footage of off-stream or previously recorded attempts will not qualify.

If the challenge is cancelled by, abandoned before completion by, or not completed within the specified duration, this market will resolve to "No".

The resolution source for this market will be the on-screen timer displayed on Kai Cenat's official broadcast on Twitch (https://www.twitch.tv/kaicenat).

常見問題

目前市場對「Kai and Speed beat gaming gauntlet within...?」的共識是什麼?

截至最新更新,36 hours 以 8,250% 的獲勝機率領跑,其次是 20 hours(6,750%),以及 22 hours(5,950%)。該市場總成交量已達 $197.9K,顯示出充足的流動性與高交易參與度。

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