
Kai and Speed beat gaming gauntlet within...?
核心摘要
根据「Kai and Speed beat gaming gauntlet within...?」的最新预测市场数据,交易者已形成强烈共识。
目前,36 hours 以压倒性的 8,250% 获胜概率主导市场;20 hours 以 6,750% 位居第二,22 hours 以 5,950% 排名第三。该市场的下注量已达 $197.9K,反映出市场的高度关注。
竞争梯队拆解
为了更好地评估各潜在结果的位置,可依据隐含概率与合约定价将市场划分为三个明显的交易梯队:
🥇 第一梯队:绝对领跑者
- 36 hours (8,250%):36 hours 目前拥有最高概率,深受订单簿青睐。看好该结果的交易者面对的「Buy Yes」合约价为 8,250¢,显示出市场的高度确信。仅该合约就已产生 $3.3K 的成交量。
🥈 第二梯队:主要挑战者
- 20 hours (6,750%):作为最可行的替代选项,20 hours 保持着 6,750% 的成真概率,其「Buy Yes」份额目前成交价为 6,750¢。
- 22 hours (5,950%):以 5,950% 的概率位列第三,市场对 22 hours 持谨慎怀疑态度,除非势头转变,否则视其为外围黑马。
🥉 第三梯队:长尾选项(合计约 0%)
在前三名之外,还有大量宏观变量与冷门结果被持续追踪。尽管单个概率偏低,但它们是投机交易者的重要对冲:
- 替代选项:包括 18 hours (5,500%)、24 hours (5,420%),以及 16 hours (4,200%)。
- 投机成交:尽管统计概率偏低,像 14 hours 这类长尾合约仍吸引着可观的关注。
完整订单簿与定价面板
下表列出了该预测池中所有结果的合约价格、概率与市场深度的完整拆解:
| 排名 | 预测结果 | 获胜概率 | 成交量 | 买入 Yes(成本) | 买入 No(成本) |
|---|---|---|---|---|---|
| 1 | 36 hours | 8250.0% | $3.3K | 8250¢ | -8150¢ |
| 2 | 20 hours | 6750.0% | $3.2K | 6750¢ | -6650¢ |
| 3 | 22 hours | 5950.0% | $969 | 5950¢ | -5850¢ |
| 4 | 18 hours | 5500.0% | $8.4K | 5500¢ | -5400¢ |
| 5 | 24 hours | 5420.0% | $1.0K | 5420¢ | -5320¢ |
| 6 | 16 hours | 4200.0% | $5.4K | 4200¢ | -4100¢ |
| 7 | 14 hours | 3900.0% | $16.1K | 3900¢ | -3800¢ |
| 8 | 12 hours | 2900.0% | $34.6K | 2900¢ | -2800¢ |
| 9 | 10 hours | 20.0% | $70.8K | 20¢ | 80¢ |
裁决规则
Kai Cenat and IShowSpeed have started streaming a gaming gauntlet on August 20, 2026. They will attempt a challenge to play Roblox, win three Rocket League matches, and secure a Victory Royale in a ranked Fortnite match.
This market will resolve to "Yes" if Kai and Speed complete all three aforementioned objectives of the gauntlet live on stream within the specified duration, as displayed on the on-screen timer on Kai Cenat's official broadcast on Twitch. Otherwise, this market will resolve to "No".
If no on-screen timer is visible at the time of completion, this market will resolve according to the number of hours since August 20, 2026, 2:38 PM ET.
The objectives may be completed in any order.
An objective must be achieved on stream and accepted by Kai and Speed as complete. An objective will not be treated as completed if they void and continue pursuing it.
Only events occurring while at least one of the two players is broadcasting the challenge live will count. Footage of off-stream or previously recorded attempts will not qualify.
If the challenge is cancelled by, abandoned before completion by, or not completed within the specified duration, this market will resolve to "No".
The resolution source for this market will be the on-screen timer displayed on Kai Cenat's official broadcast on Twitch (https://www.twitch.tv/kaicenat).
常见问题
当前市场对「Kai and Speed beat gaming gauntlet within...?」的共识是什么?
截至最新更新,36 hours 以 8,250% 的获胜概率领跑,其次是 20 hours(6,750%),以及 22 hours(5,950%)。该市场总成交量已达 $197.9K,显示出充足的流动性与高交易参与度。
