LoL: G2 Esports vs T1 (BO5) - Mid-Season Invitational Playoffs

$20.8K Vol
2026年7月8日
Active
機率趨勢
T1 86.5%
G2 Esports 13.5%

核心摘要

根據「LoL: G2 Esports vs T1 (BO5) - Mid-Season Invitational Playoffs」的最新預測市場資料,交易者已形成強烈共識。

目前,Game Handicap: T1 (-1.5) vs G2 Esports (+1.5) 以壓倒性的 7,150% 獲勝機率主導市場;Odd/Even Total Kills 以 7,150% 位居第二,Total Kills Over/Under 33.5 in Game 3? 以 6,900% 排名第三。該市場的下注量已達 $20.8K,反映出市場的高度關注。

競爭梯隊拆解

為了更好地評估各潛在結果的位置,可依據隱含機率與合約定價將市場劃分為三個明顯的交易梯隊:

🥇 第一梯隊:絕對領跑者

  • Game Handicap: T1 (-1.5) vs G2 Esports (+1.5) (7,150%):Game Handicap: T1 (-1.5) vs G2 Esports (+1.5) 目前擁有最高機率,深受訂單簿青睞。看好該結果的交易者面對的「Buy Yes」合約價為 7,150¢,顯示出市場的高度確信。僅該合約就已產生 $1.6K 的成交量。

🥈 第二梯隊:主要挑戰者

  • Odd/Even Total Kills (7,150%):作為最可行的替代選項,Odd/Even Total Kills 保持著 7,150% 的成真機率,其「Buy Yes」份額目前成交價為 7,150¢。
  • Total Kills Over/Under 33.5 in Game 3? (6,900%):以 6,900% 的機率位列第三,市場對 Total Kills Over/Under 33.5 in Game 3? 持謹慎懷疑態度,除非勢頭轉變,否則視其為外圍黑馬。

🥉 第三梯隊:長尾選項(合計約 0%)

在前三名之外,還有大量宏觀變數與冷門結果被持續追蹤。儘管單個機率偏低,但它們是投機交易者的重要對沖:

  • 替代選項:包括 Total Kills Over/Under 33.5 in Game 1? (6,900%)、Both Teams Slay a Dragon (6,800%),以及 Both Teams Slay a Dragon (6,800%)。
  • 投機成交:儘管統計機率偏低,像 O/U 3.5 Games 這類長尾合約仍吸引著可觀的關注。

完整訂單簿與定價面板

下表列出了該預測池中所有結果的合約價格、機率與市場深度的完整拆解:

排名預測結果獲勝機率成交量買入 Yes(成本)買入 No(成本)
1Game Handicap: T1 (-1.5) vs G2 Esports (+1.5)7150.0%$1.6K7150¢-7050¢
2Odd/Even Total Kills7150.0%$97150¢-7050¢
3Total Kills Over/Under 33.5 in Game 3?6900.0%$1006900¢-6800¢
4Total Kills Over/Under 33.5 in Game 1?6900.0%$1006900¢-6800¢
5Both Teams Slay a Dragon6800.0%6800¢-6700¢
6Both Teams Slay a Dragon6800.0%6800¢-6700¢
7O/U 3.5 Games6450.0%$6916450¢-6350¢
8Both Teams Slay a Dragon6450.0%6450¢-6350¢
9Total Kills Over/Under 30.5 in Game 2?6350.0%$26350¢-6250¢
10Total Kills Over/Under 30.5 in Game 3?6350.0%$46350¢-6250¢
11Total Kills Over/Under 30.5 in Game 1?6250.0%$3246250¢-6150¢
12Total Kills Over/Under 30.5 in Game 4?6050.0%6050¢-5950¢
13Any Player Quadra Kill5150.0%5150¢-5050¢
14Any Player Quadra Kill5150.0%5150¢-5050¢
15Any Player Penta Kill5150.0%5150¢-5050¢
16First Blood in Game 2?5150.0%5150¢-5050¢
17Both Teams Slay Baron Nashor5100.0%5100¢-5000¢
18Both Teams Slay Baron Nashor5100.0%5100¢-5000¢
19Both Teams Destroy Inhibitors5050.0%5050¢-4950¢
20Both Teams Destroy Inhibitors5050.0%5050¢-4950¢
21Odd/Even Total Kills5000.0%$95000¢-4900¢
22Odd/Even Total Kills5000.0%$95000¢-4900¢
23Any Player Penta Kill5000.0%5000¢-4900¢
24Odd/Even Total Kills5000.0%$95000¢-4900¢
25Odd/Even Total Kills5000.0%$95000¢-4900¢
26First Blood in Game 1?5000.0%5000¢-4900¢
27First Blood in Game 4?5000.0%5000¢-4900¢
28First Blood in Game 3?4900.0%4900¢-4800¢
29Total Kills Over/Under 33.5 in Game 4?4750.0%4750¢-4650¢
30Total Kills Over/Under 33.5 in Game 2?4700.0%$1064700¢-4600¢
31Both Teams Slay a Dragon4500.0%4500¢-4400¢
32Both Teams Slay a Dragon4500.0%4500¢-4400¢
33Game Handicap: T1 (-2.5) vs G2 Esports (+2.5)3800.0%$1.7K3800¢-3700¢
34Game 4 Winner3750.0%$2893750¢-3650¢
35Game 3 Winner2800.0%$892800¢-2700¢
36Both Teams Slay Baron Nashor2800.0%2800¢-2700¢
37Any Player Quadra Kill2800.0%2800¢-2700¢
38Both Teams Slay Baron Nashor2800.0%2800¢-2700¢
39Any Player Quadra Kill2800.0%2800¢-2700¢
40Both Teams Slay Baron Nashor2800.0%2800¢-2700¢
41Any Player Quadra Kill2800.0%2800¢-2700¢
42Game 2 Winner2750.0%$1002750¢-2650¢
43Both Teams Destroy Inhibitors2750.0%2750¢-2650¢
44Both Teams Destroy Inhibitors2750.0%2750¢-2650¢
45Both Teams Destroy Inhibitors2750.0%2750¢-2650¢
46Game 1 Winner2700.0%$3442700¢-2600¢
47Any Player Penta Kill2600.0%2600¢-2500¢
48Any Player Penta Kill2600.0%2600¢-2500¢
49Any Player Penta Kill2600.0%2600¢-2500¢
50O/U 4.5 Games2550.0%$32550¢-2450¢
51Match Winner1350.0%$15.4K1350¢-1250¢

裁決規則

This market refers to the LoL Lower bracket quarterfinal 2 match between G2 Esports and T1 in the Mid-Season Invitational Playoffs, initially scheduled for July 8 at 4:00AM ET.

This market will resolve to "G2 Esports" if G2 Esports win the match against T1.

This market will resolve to "T1" if T1 win the match against G2 Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

常見問題

目前市場對「LoL: G2 Esports vs T1 (BO5) - Mid-Season Invitational Playoffs」的共識是什麼?

截至最新更新,Game Handicap: T1 (-1.5) vs G2 Esports (+1.5) 以 7,150% 的獲勝機率領跑,其次是 Odd/Even Total Kills(7,150%),以及 Total Kills Over/Under 33.5 in Game 3?(6,900%)。該市場總成交量已達 $20.8K,顯示出充足的流動性與高交易參與度。

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