EWC 2026: Longest Game Duration

1年1月1日
Resolved
機率趨勢
Under 80 50.0%
106–110 50.0%
111+ 50.0%
80–85 26.0%
86–90 26.0%

核心摘要

根據「EWC 2026: Longest Game Duration」的最新預測市場資料,交易者已形成強烈共識。

目前,Under 80 以壓倒性的 5,000% 獲勝機率主導市場;106–110 以 5,000% 位居第二,111+ 以 5,000% 排名第三。該市場的下注量已達 —,反映出市場的高度關注。

競爭梯隊拆解

為了更好地評估各潛在結果的位置,可依據隱含機率與合約定價將市場劃分為三個明顯的交易梯隊:

🥇 第一梯隊:絕對領跑者

  • Under 80 (5,000%):Under 80 目前擁有最高機率,深受訂單簿青睞。看好該結果的交易者面對的「Buy Yes」合約價為 5,000¢,顯示出市場的高度確信。

🥈 第二梯隊:主要挑戰者

  • 106–110 (5,000%):作為最可行的替代選項,106–110 保持著 5,000% 的成真機率,其「Buy Yes」份額目前成交價為 5,000¢。
  • 111+ (5,000%):以 5,000% 的機率位列第三,市場對 111+ 持謹慎懷疑態度,除非勢頭轉變,否則視其為外圍黑馬。

🥉 第三梯隊:長尾選項(合計約 0%)

在前三名之外,還有大量宏觀變數與冷門結果被持續追蹤。儘管單個機率偏低,但它們是投機交易者的重要對沖:

  • 替代選項:包括 80–85 (2,600%)、86–90 (2,600%),以及 91–95 (2,600%)。
  • 投機成交:儘管統計機率偏低,像 96–100 這類長尾合約仍吸引著可觀的關注。

完整訂單簿與定價面板

下表列出了該預測池中所有結果的合約價格、機率與市場深度的完整拆解:

排名預測結果獲勝機率成交量買入 Yes(成本)買入 No(成本)
1Under 805000.0%5000¢-4900¢
2106–1105000.0%5000¢-4900¢
3111+5000.0%5000¢-4900¢
480–852600.0%2600¢-2500¢
586–902600.0%2600¢-2500¢
691–952600.0%2600¢-2500¢
796–1002600.0%2600¢-2500¢
8101–1052600.0%2600¢-2500¢

裁決規則

This market will resolve based on the in-game duration of the single longest game (map) played across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France.

"Duration" means the in-game duration of a single game as recorded by the resolution source — measured by the in-game clock from game start to the game's conclusion (the destruction of the losing team's Ancient or a called game). It does not include the draft/pick-ban phase or paused time, consistent with how Dota 2 records game length.

Each game's duration is rounded down to the last fully completed minute for bucketing (e.g., a game lasting 85 minutes and 42 seconds counts as 85 minutes and falls in the "80–85" bracket; a game lasting 90 minutes and 5 seconds counts as 90 and falls in the "86–90" bracket).

Only completed official games count (group stage, survival/gauntlet stage, and playoffs). A game that is remade or not completed does not count. The market resolves to the single bracket containing the duration of the longest qualifying game in the tournament.

If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "Other."

The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com). A consensus of credible reporting may also be used.

常見問題

目前市場對「EWC 2026: Longest Game Duration」的共識是什麼?

截至最新更新,Under 80 以 5,000% 的獲勝機率領跑,其次是 106–110(5,000%),以及 111+(5,000%)。該市場總成交量已達 —,顯示出充足的流動性與高交易參與度。

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