
LoL: Deep Cross Gaming vs MVK Esports (BO5) - LCP Group Stage
Resumen Principal
Según los datos más recientes del mercado de predicción para la consulta “LoL: Deep Cross Gaming vs MVK Esports (BO5) - LCP Group Stage”, los operadores han formado un fuerte consenso.
Actualmente, Match Winner domina el mercado con una abrumadora probabilidad de victoria del 5100%. Both Teams Destroy Inhibitors le sigue en segundo lugar con 5050%, mientras que Odd/Even Total Kills se sitúa tercero con 5050%. El volumen de apuestas de este mercado ya alcanza —, lo que refleja un enorme interés.
Desglose de Niveles Competitivos
Para evaluar mejor la posición de cada resultado posible, el mercado puede segmentarse en tres niveles de negociación según la probabilidad implícita y el precio de los contratos:
🥇 Nivel 1: El líder dominante
- Match Winner (5100%): Con la probabilidad más alta, Match Winner cuenta con un fuerte respaldo del libro de órdenes. Quienes quieran apostar por este resultado se enfrentan a un precio de contrato “Buy Yes” de 5100¢, señal de una gran convicción del mercado.
🥈 Nivel 2: Los principales aspirantes
- Both Teams Destroy Inhibitors (5050%): Como la alternativa más viable, Both Teams Destroy Inhibitors mantiene una probabilidad del 5050% de resolverse a favor. Sus acciones “Buy Yes” cotizan actualmente a 5050¢.
- Odd/Even Total Kills (5050%): En tercer lugar con una probabilidad del 5050%, el mercado muestra un escepticismo prudente hacia Odd/Even Total Kills, tratándolo como un comodín externo salvo que cambie el impulso.
🥉 Nivel 3: Las opciones de cola larga (suman ~0%)
Más allá de las tres primeras opciones, se sigue un amplio campo de variables macro y resultados poco probables. Aunque sus probabilidades individuales son bajas, son coberturas clave para los operadores especulativos:
- Opciones alternativas: Esto incluye Odd/Even Total Kills (5050%), Both Teams Slay Baron Nashor (5050%) y Both Teams Destroy Inhibitors (5050%).
- Volumen especulativo: A pesar de su baja probabilidad estadística, ciertos contratos de cola larga como Game 1 Winner siguen atrayendo un interés notable.
Panel Integral de Libro de Órdenes y Precios
La siguiente tabla detalla el desglose completo de precios de contratos, probabilidades y profundidad de mercado para todos los resultados de este pool de predicción:
| Rango | Resultado Previsto | Probabilidad | Volumen | Comprar Sí (Coste) | Comprar No (Coste) |
|---|---|---|---|---|---|
| 1 | Match Winner | 5100.0% | — | 5100¢ | -5000¢ |
| 2 | Both Teams Destroy Inhibitors | 5050.0% | — | 5050¢ | -4950¢ |
| 3 | Odd/Even Total Kills | 5050.0% | — | 5050¢ | -4950¢ |
| 4 | Odd/Even Total Kills | 5050.0% | — | 5050¢ | -4950¢ |
| 5 | Both Teams Slay Baron Nashor | 5050.0% | — | 5050¢ | -4950¢ |
| 6 | Both Teams Destroy Inhibitors | 5050.0% | — | 5050¢ | -4950¢ |
| 7 | Game 1 Winner | 5000.0% | — | 5000¢ | -4900¢ |
| 8 | Game 2 Winner | 5000.0% | — | 5000¢ | -4900¢ |
| 9 | Game 3 Winner | 5000.0% | — | 5000¢ | -4900¢ |
| 10 | Game 4 Winner | 5000.0% | — | 5000¢ | -4900¢ |
| 11 | O/U 4.5 Games | 5000.0% | — | 5000¢ | -4900¢ |
| 12 | Game Handicap: DCG (-1.5) vs MVK Esports (+1.5) | 5000.0% | — | 5000¢ | -4900¢ |
| 13 | Game Handicap: DCG (-2.5) vs MVK Esports (+2.5) | 5000.0% | — | 5000¢ | -4900¢ |
| 14 | First Blood in Game 1? | 5000.0% | — | 5000¢ | -4900¢ |
| 15 | First Blood in Game 2? | 5000.0% | — | 5000¢ | -4900¢ |
| 16 | First Blood in Game 3? | 5000.0% | — | 5000¢ | -4900¢ |
| 17 | First Blood in Game 4? | 5000.0% | — | 5000¢ | -4900¢ |
| 18 | First Blood in Game 5? | 5000.0% | — | 5000¢ | -4900¢ |
| 19 | Both Teams Slay a Dragon | 5000.0% | — | 5000¢ | -4900¢ |
| 20 | Both Teams Destroy Inhibitors | 5000.0% | — | 5000¢ | -4900¢ |
| 21 | Any Player Quadra Kill | 5000.0% | — | 5000¢ | -4900¢ |
| 22 | Any Player Penta Kill | 5000.0% | — | 5000¢ | -4900¢ |
| 23 | Both Teams Slay a Dragon | 5000.0% | — | 5000¢ | -4900¢ |
| 24 | Any Player Quadra Kill | 5000.0% | — | 5000¢ | -4900¢ |
| 25 | Any Player Penta Kill | 5000.0% | — | 5000¢ | -4900¢ |
| 26 | Both Teams Slay Baron Nashor | 5000.0% | — | 5000¢ | -4900¢ |
| 27 | Both Teams Slay a Dragon | 5000.0% | — | 5000¢ | -4900¢ |
| 28 | Both Teams Destroy Inhibitors | 5000.0% | — | 5000¢ | -4900¢ |
| 29 | Any Player Quadra Kill | 5000.0% | — | 5000¢ | -4900¢ |
| 30 | Any Player Penta Kill | 5000.0% | — | 5000¢ | -4900¢ |
| 31 | Both Teams Slay Baron Nashor | 5000.0% | — | 5000¢ | -4900¢ |
| 32 | Both Teams Destroy Inhibitors | 5000.0% | — | 5000¢ | -4900¢ |
| 33 | Any Player Quadra Kill | 5000.0% | — | 5000¢ | -4900¢ |
| 34 | Any Player Penta Kill | 5000.0% | — | 5000¢ | -4900¢ |
| 35 | Any Player Quadra Kill | 5000.0% | — | 5000¢ | -4900¢ |
| 36 | Any Player Penta Kill | 5000.0% | — | 5000¢ | -4900¢ |
| 37 | Odd/Even Total Kills | 5000.0% | — | 5000¢ | -4900¢ |
| 38 | O/U 3.5 Games | 4950.0% | — | 4950¢ | -4850¢ |
| 39 | Odd/Even Total Kills | 4950.0% | — | 4950¢ | -4850¢ |
| 40 | Both Teams Slay Baron Nashor | 4950.0% | — | 4950¢ | -4850¢ |
| 41 | Odd/Even Total Kills | 4950.0% | — | 4950¢ | -4850¢ |
| 42 | Both Teams Slay a Dragon | 4950.0% | — | 4950¢ | -4850¢ |
| 43 | Both Teams Slay a Dragon | 4950.0% | — | 4950¢ | -4850¢ |
| 44 | Both Teams Slay Baron Nashor | 4900.0% | — | 4900¢ | -4800¢ |
Reglas de Resolución
This market refers to the LoL Round 4 match between Deep Cross Gaming and MVK Esports in the LCP Group Stage, initially scheduled for August 7 at 5:00AM ET.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against MVK Esports.
This market will resolve to "MVK Esports" if MVK Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Preguntas Frecuentes
¿Cuál es el consenso actual del mercado sobre "LoL: Deep Cross Gaming vs MVK Esports (BO5) - LCP Group Stage"?
A fecha de la última actualización, Match Winner lidera como favorito con una probabilidad de victoria del 5100%, seguido de Both Teams Destroy Inhibitors con 5050% y Odd/Even Total Kills con 5050%. El volumen total negociado alcanza —, lo que indica una gran liquidez y participación.
